inference-efficiency · 2026-11-07 · Tier 1

Seven MoE routing strategies, read as a serving problem

MoE routing is a load-balancing problem first

TL;DR

A widely shared explainer by Avi Chawla lays out seven ways a mixture-of-experts (MoE) model decides which experts process each token, and makes one point worth keeping: an even token split does not guarantee low latency. Experts that get small batches waste GPU time, and moving tokens between devices costs time too. The seven strategies trade routing quality against load balance and communication differently. Nothing here is new research, but it is a clean map for reading serving papers, and it lines up with the wiki's MoE serving pages.

Where the router's choice turns into latency
Selection quality is only half the job. Placement and batch size set the bill.
flowchart LR
  T["Tokens<br/><small>a batch arrives</small>"] --> R{"Router<br/><small>scores experts</small>"}
  R -->|top-k| E["Experts<br/><small>spread across GPUs</small>"]
  R -->|overflow| D["Dropped or rerouted<br/><small>capacity limit hit</small>"]
  E --> A["All-to-all<br/><small>cross-device traffic</small>"]
  A --> O["Output<br/><small>latency set by slowest</small>"]
  classDef input fill:#d0ebff,stroke:#1971c2,color:#1b1b1b,stroke-width:2px
  classDef core fill:#e5dbff,stroke:#6741d9,color:#1b1b1b,stroke-width:2px
  classDef loop fill:#fff3bf,stroke:#f08c00,color:#1b1b1b,stroke-width:2px
  classDef exit fill:#d3f9d8,stroke:#2f9e44,color:#1b1b1b,stroke-width:2px
  classDef err fill:#ffe3e3,stroke:#e03131,color:#1b1b1b,stroke-width:2px
  class T input
  class R loop
  class E core
  class D,A err
  class O exit
  linkStyle 2 stroke:#e03131,stroke-width:2px
Blue is input, amber is the routing decision, purple is expert compute, red is the cost (drops and communication), green is the result.

The seven strategies

Strategy How it picks Trade-off
Token-choice Each token takes its top-k experts Fixed compute per token, uneven expert load
Expert-choice Each expert takes its top tokens up to capacity Balanced load, uneven compute per token
Dynamic Number of experts varies per token Router confidence is not token difficulty
Balanced assignment Global matching under load limits Some tokens miss their best expert; matching costs time
Hash Deterministic hash, no learned gate No router to train, no context adaptivity
Soft MoE Experts see weighted mixtures of tokens Changes what an expert processes
Group-limited Restrict to expert groups first If groups follow hardware placement, cuts cross-node traffic (DeepSeek-style)

Nearby signals the same day

  • Linear-recurrence quantization. Christian Szegedy reposted work on quantizing the recurrences (Mamba-2, GDN, KDA) that replace attention in hybrid models. Only the opening line was captured; treat it as a pointer until the paper is read.
  • Nebius reported +1.13% training throughput on 192 B300s running DeepSeek V3 (an MoE) from one software change.

Relation to prior wiki pages